Tier List

Break a Brainrot Egg Hammer Tier List

S-tier is the next hammer you can buy without starving your slots.

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Hammer Tier List

This is a breakpoint list, not a fashion list. Every hammer is strictly more Power than the last. “S-tier” means the jump is worth the sticker at that stage of the account. Full prices live on the hammers guide. Pair with the hammer planner.

S — buy these on time

  • Wood (15) and Stone (20) — the only reason the first ten minutes exist. Skipping them is playing with fists.
  • Rainbow (40) — first hammer that makes the starter strip feel like a game.
  • Emerald (100) — mid-game identity. Eggs you used to chip start dying.
  • Blood Moon (200) — HP walls after Nuke stop being a joke.
  • Divine (500) / Glitch (600) — late-mid where Secret-looking shells are actually finishable.
  • Pirate God (1000) — published cap. Required if you are serious about the later field.

A — strong, easy to overpay for

  • Gold (25) and Diamond (30) — necessary, but do not sit on Gold saving for Diamond while slots are empty.
  • Lightning (65) and Molten (80) — good bridges if income is already ticking.
  • Yin Yang (250) and Six Seven (300) — meme names, real Power. Buy when $1B–$2B is a wait, not a career.
  • Pirate (700) and Gaia (750) — expensive flex if you prestige tomorrow and lose cash hammers.

B — buy if you are not prestiging soon

  • Frozen (50), Beanstalk (120), Nuke (150) — honest rungs. Skip only if a rebirth is minutes away.
  • Void (350), Cosmic (400) — Cosmic is a pretty word that still costs $20B. Check the Rebirth panel first.
  • Cursed (800), Blackhole (850), Clockwork (900), Cyber Punk (950) — tiny Power steps, gigantic cash. Good for no-prestige showcases, bad for people who rebirth weekly.

C — traps

  • Toy (10) — free, then obsolete in five minutes.
  • Any cash hammer right before prestige — you are lighting money on fire. Robux hammers are the exception.
  • Buying two rungs at once — if Emerald would empty the plot, stay on Molten and hatch a better printer. Income first; see farm cash.

D — not hammers

Gears are not hammers. RPG does not replace Pirate God. Speed Coil does not break Divine HP. Keep those on the gear tier list.

How to read Power versus price

Early rungs are cheap because they teach the loop. Late rungs exist to gate the high-HP eggs that roll rare Brainrots. If your Power is 40 and you are standing in a zone meant for 400, you are not “unlucky.” You are under-tooled.

Rebirth resets non-Robux hammers, so a personal S-tier for a rebirth 0 account is Rainbow, while a personal S-tier for a Robux hammer owner might be “never buy cash tools again.” Be honest about which account you have.

Session test after a purchase

Cross the line and hit one egg you actually care about. If the HP bar crawls, you still need Power or a shallower strip. If it pops and Commons rain, walk deeper. The tier letter is not a trophy — it is a prediction of that test.

New accounts should not stare at Pirate God. Rainbow is the S they can touch this afternoon. Late accounts should not nostalgia-buy Frozen. The hammer planner exists so this list does not become a completionist shopping addiction.

When Chaos adds a shop row above Pirate God, it becomes the new cap and this S row moves. Until then, 1000 Power is the ceiling on the public table.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Is Six Seven a joke hammer?

The name is a meme. The stat is 300 Power at $2B. Rank the number, not the joke.

Should I skip rungs?

Skip tiny late rungs if you prestige often. Do not skip Wood–Rainbow on a new plot.

Where are the prices?

The full table is on the hammers guide.

Does Power change loot?

No. It only finishes eggs that already have better loot tables.